|Session Chair & Speakers
Session 1: Chair Prof. Takaharu Kameoka
9:00 9:05 Welcome Address by Prof. Takaharu KAMEOKA
9:05 9:35 Launching Historical Road GIS
AUTHORS: Yoshinori SATO, Mie Univ., JAPAN, email@example.com
ABSTRACT: "Historical Road GIS”has been open to public in October 2006, which was born from a collaboration between Mie prefectural office and Mie University. This purpose of this system is to make the area as a “Field-Museum.” We selected the Ise area for an initial case. Ise area is well known for Ise Jingu Shrine that is the sanctuary and was founded about 2000 years ago.
The system use an aerial photograph and an old map which was made in some 170 years ago, separately and in contraposition with each other. Those are at the base layer, and we can get information by texts, videos, quicktime VRs and High-resolution Digital images through the linkage point on the maps. Those content could be utilized from the secondary layer which could be located at the same server or another server. I would like to introduce the pros and cons of this system, and to raise the issues and barriers with relation to launching a culture-related server.
Speaker Biography: Received Ph.D. from the University of Library and Information Science in 2003, and has been working at Mie University as a Professor of Library and Information Science since 2005. His current research areas include digital archives, scholarly communication, and evaluation of library and information services.
09:35 10:05 eCulture Activities in Taiwan
12:00 12:30 Information, Environmental and Cultural Education for Children using Picton, Squeak and Field Server
AUTHORS: Illya Eric Lee, NATIONAL DIGITAL ARCHIVE PROGRAM, TAIWAN, firstname.lastname@example.org
ABSTRACT: National Digital Archives Program, Taiwan is now in its 2nd phase development to connect to
global e-Culture communities. Web 2.0 and other latest Internet technologies have provided
chances and new perspectives to enable culture institutions and initiatives to re-gain new life
and connect with their user again. This is why NDAP had dived into the world of culture portals
and support Culture Mondo Network.
Culture Mondo Network had conducted a global culture portal survey, about 140 culture portals
participated the survey. We would like to based on the effort to initiate an Asian Culture Portal
Survey, to understand Asian e-Culture status among culture portals in this area. And in the latest
Dubrovnik Culture Mondo 2nd International Roundtable meeting, 53 participants from 28 countries'
44 portals share their exploration experiences together. When the focus shifted from digital object
toward users, I would try to reconstruct the dynamic culture sphere from the portal practitioners'
10:35 11: 00 Session Break
Session 2: Chair Prof. Yoshinori SATO
11:00 11:30 PROGRESS OF WAT MAKUT E_MUSEUM PROJECT AND THE NEW CHALLENGE
AUTHOR: Piyawut Srichaikul, National Electronics and Computer Technology Center (NECTEC), Thailand, email@example.com
ABSTRACT: The development of Wat Makutkasattriyaram e-museum project started in July 2005. It is a research and development on e-museum related technology by cooperation between the National Electronics and Computer Technology Center (NECTEC) and Wat Makutkasattriyaram. The main objective is to create an online museum system in parallel with the real museum to preserve, manage and publicize knowledge of Thai cultural heritage. In the 21st APAN meeting's e-Culture workshop in Japan, we presented "Progress on NECTEC's e-Museum activities: a field experience". This presentation will report the progress towards the completion of the project and the new challenges lying ahead in future activities.
11:30 12:00 DIGITAL ANKORWAT PROJECT
AUTHOR: JINHO PARK,, KAIST, Korea, firstname.lastname@example.org
AUTHOR: Takaharu KAMEOKA, Mie Univ., Japan, email@example.com
ABSTRACT: It is very important to create a "bond" among children around the world crossing cultural, national and regional boundaries with application of intellectual property which has been acquired through our long term research and field experiment. We are promoting edicational projects for children for this purpose. The key tools for this education are Squeak eToys, Picton and Field server. Squeak, a visual programming software for children created by Alan Kay, is used for information and scientific education. Picton, a picture language developed by "Pangaea, the Japan-based nonprofit activity", is for cultural education. Field server, wireless field monitoring equipment for food, agriculture and environmetal use developed by the National Agricultural Research Center of Japan, is used for environmetal education. We have already developed a Squeak interface with Field Servers, which allows children to create Squeak eToys easily that can monitor ambient and remote environment. Next target is creating an educational program that encourage children to discuss environmental issues with overseas peers using Squeak eToys and Picton. We are planning to use these three kinds of tools at the same time in our new educational project backed by the Japanese Ministry of Education, Culture, Sports, Science and Technology.