HDTV WG Session
 Chairman :  Jongwon Kim [ jongwon@gist.ac.kr ] and Andrew Howard [ andrew.howard@anu.edu.au ]
 Objectives :  

This HDTV session is designed to provide attendees with an opportunity to discuss the latest development around the network-based delivery of HD (high-definition)/4K video technology. Aiming to provide immersive experience to end users with HD quality video, lots of efforts are taking place to enable HD video contents over high-speed research networks. In this session, several on-going efforts on HD video delivery will be presented and discussed.

 Target Audience :  WG members and others
 Expected Number of Participants :  20-30
 Agenda :  

Morning session: Tuesday 23-Aug-2011 0900-1030

1-1 : Title: GPU-accelerated HD video compression for interactive video sharing (update)

          Speaker: Prof. JongWon Kim GIST KR
           Abstract : On-going effort on building CUDA-supported real-time DXT compression of HD video will be explained. In this talk, by leveraging the computing power of GPU-accelerated PC, we discuss how to support the software-only real-time compression of HD video streams. The chosen lightweight scheme, DXT, is highly matched with GPU-accelerated texture compression. By implementing GPU-accelerated DXT compression based on CUDA parallel computing, we can enable a low-cost solution for efficient networked visual sharing in collaboration environment.

1-2 : Title: Telepresence Exchange   Presentation Slides

          Speaker: Brent Sweeny Internet2 US
           Abstract : North-American Telepresence-exchange status update and technical overview National LambdaRail and Internet2 are working together to interconnect their members using Cisco Telepresence, a high-definition immersive conferencing technology. In addition to hundreds of rooms in North America now connected to this "Research and Education Telepresence Exchange" along with a score of university Telepresence rooms from other countries, new opportunities that will be discussed in this session include expanded interoperability with other videoconferencing signaling and media technologies and the status of international federations of similar R&E telepresence exchanges. In addition to a brief status update, this presentation will summarize some of the technical issues involved in implementing this technology on a campus.

1-3 : Title: DVTS update   Presentation Slides

          Speaker: Kazunori "Kaz" Sugiura. Associate Professor, Keio University Graduate School of Media Design JP
           Abstract : DVTS update: Presenting proto type of new DVTS for MacOS and UMECOT(Universal Media Collaboration and Organization Tool), the next generation DVTS (Digital Video Transport System) platform. Goals of UMECOT are, 1) Creation of "Global Studio" streaming media and contents application, and management platform in the Internet, 2) Contents and Collaboration Management scheduler, and 3) Creation of architecture independent infrastructure. DVTS and UMECOT are also supported/collaborated with Internet2 and KEIO-NUS CUTE Center

Afternoon session: Tuesday 23-Aug-2011 1400-1530

2-1 : Title: Sightdeck implementation at ANU.

          Speaker: Andrew Howard ANU AU
           Abstract : The Australian National University has recently installed the first Sightdeck from iMatte.

The Sightdeck is a High Definition presentation and collaboration system which utilises forward projection with active matting to selectively layer up to 4 local or remote participants on a shared tactile wall.

The Sightdeck expands the current paradigm of remote collaboration by supporting natural interaction between the participants and allowing the full nuance of an individual or group presentation to be delivered, recorded and replayed.

This presentation covers the installation of the Sightdeck and the construction of a high definition video studio at the ANU.

2-2 : Title: Preparing networked performance employing 3D video   Presentation Slides

          Speaker: Prof. Boncheol Goo KAIST GSCT KR
           Abstract : 3D technology can be apply a variety of areas such as film, performing arts, exhibition, game, educational content, and so on. However, there are a lot of problems in transmitting live performance employing 3D video as of yet. So, as a pre-test, the 3D image production and reproduction based on anaglyph methode will be introduced in the session.

 Remarks :  Video conferencing support for remote presentation

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